Movie Sequels:
The Video Game Expansion

When it comes to movies, sequels love to crop up in many forms – be it theatrical outings, novelizations or TV series made that satiate those who really want to experience the next chapter of a feature they liked.
or in the case of something like “Back at the Barnyard”, make the original feature even weirder in retrospect by pretending it never happened and chucking out a character that played a big role in the movie (even if she had no real personality).
That said there is one form of continuations we used to see a lot, and that’d be in the form of the tie in game. While the general gist is that these games were supposed to retell the feature – which I mean, if I’m being marketed a GAME based on the MOVIE I saw, I’d imagine it’d be a version where I can finally take charge

And fail at it too!
But
we also used to get those ambitious titles that sough to expand the world,
continue the adventures or try to explain how this mess started in the first
place.
Actually to go back to the Treasure Planet image there, that movie had multiple
tie in titles for different consoles and platforms to the point that they
couldn’t list them all in the end credits

"Yeah we got Treasure Planet games! Find them on your own, same with the books. Go to a bookstore for a change NERD"
But interesting enough, while the console and handheld versions were essentially retellings of the movie, the PC title, Battle at Procyon, was actually a sequel.

"Aw yeah, we have Treasure Planet 2 at home"
Jim Hawkins has graduated from the Royal Navy Academy and now commands his own ship!

"Hopefully he's better a piloting it than me"
However there is a war brewing between the Procyon nation and the empire and Jim needs to see about restoring peace. Oh, and Long John Silver is back and then apparently dies at the end (sure he did, surreee).
The actual title is a real time strategy and has a surprising amount of depth and effort put into what was essentially a leftover release aimed at children. But the game has managed to keep such a following that people are still playing the multiplayer campaign to this day
While we’re on the Disney run, how about Chicken Little, yeah that had a tie in game – which also had a sequel

Ace in Action is a third person action shooter game that’s Disney trying their hand at the Ratchet & Clank formula – minus the innuendos.
From the get go, their take on a sequel is a bit of a baffling decision. Return of the Joker? He was literally thrown out of a high tower in the previous game (and fell to his death in the movie).
What I mean to say is, the Joker was dead, buried, finished, puffed up in a less than fantastical take on the character. So, I must applaud the devs for just putting up their hands and not caring about it – there are times where I can appreciate someone flatout ignoring a very popular well received product.
HE'S DEAD, CRACKED THE PAVEMENT AND HIS SKULL. BEREFT OF LIFE, RIGGED TO MORTIS
As for the game itself, the gameplay has seen a big overhaul compared to the prior title. While Batman still has his general moveset such as using a weapon and wall jumping, the way they’re used is completely different.
Batman no longer uses his fists but rather some sort of bat gun, making it play more like a run and gun shooter of the time.
Which fair, this is the one Batman who can kill people and still be considered a hero. The sprites have seen a massive overhaul, instead of making him pink, the bat now sports a blue color more reminiscent of his 70s design. The sprites are also far more detailed – now for the 16-bit consoles, it was a no brainer, but the amount of detail on the environment and character sprites for the NES is absolutely commendable. Sunsoft’s devs went all in on the game’s look, resulting in one of the best looking titles released for the platform.
"Hmm.....what's with the Contra looking gameplay in my Batman"
Gameplay wise, it maintains the difficulty of the previous title, granted in some aspects it had been balanced out a bit more to be a little bit more fair and in some cases, streamlining the design a bit to match the Contra inspiration.
sheesh, did I say inspiration, they just full blown covered the game in Contra’s leftover ammo
The Joker dies again, this time due to an exploding island, but hey, if there was a Sunsoft Batman 3, we probably would’ve had him popped up as right as rain with an even bigger chin.
While it’s clear that the developers weren’t too bothered on actually continuing the respective features their tie in titles were continuing, I can’t help but still be amused that an attempt was made. In some cases, these attempts also turning out to be the only continuation some of these features ever got. What piqued my interest enough to cover some was moreso, looking at the different approaches.
This trend has resurfaced thanks to game publishers like GameMill and Outright Games essentially reviving console tie in titles and I look forward to seeing how many more of these tie in sequels may crop out and their different approaches.
With that said however….please don’t just have them be – a character reads a story and that’s it. Shrek Superslam did it right, but that’s a tale for another time.
I may also at some point down the line give some of these games like Treasure Planet II their own respective reviews or analysis. If anyone would like that, feel free to ask or suggest

When it comes to movies, sequels love to crop up in many forms – be it theatrical outings, novelizations or TV series made that satiate those who really want to experience the next chapter of a feature they liked.
or in the case of something like “Back at the Barnyard”, make the original feature even weirder in retrospect by pretending it never happened and chucking out a character that played a big role in the movie (even if she had no real personality).
That said there is one form of continuations we used to see a lot, and that’d be in the form of the tie in game. While the general gist is that these games were supposed to retell the feature – which I mean, if I’m being marketed a GAME based on the MOVIE I saw, I’d imagine it’d be a version where I can finally take charge
![]() |
And fail at it too! |
But we also used to get those ambitious titles that sough to expand the world, continue the adventures or try to explain how this mess started in the first place.
Actually to go back to the Treasure Planet image there, that movie had multiple tie in titles for different consoles and platforms to the point that they couldn’t list them all in the end credits
"Yeah we got Treasure Planet games! Find them on your own, same with the books. Go to a bookstore for a change NERD" |
![]() |
"Aw yeah, we have Treasure Planet 2 at home" |
![]() |
"Hopefully he's better a piloting it than me" |
The actual title is a real time strategy and has a surprising amount of depth and effort put into what was essentially a leftover release aimed at children. But the game has managed to keep such a following that people are still playing the multiplayer campaign to this day
While we’re on the Disney run, how about Chicken Little, yeah that had a tie in game – which also had a sequel

From the get go, their take on a sequel is a bit of a baffling decision. Return of the Joker? He was literally thrown out of a high tower in the previous game (and fell to his death in the movie).
What I mean to say is, the Joker was dead, buried, finished, puffed up in a less than fantastical take on the character. So, I must applaud the devs for just putting up their hands and not caring about it – there are times where I can appreciate someone flatout ignoring a very popular well received product.
"Hmm.....what's with the Contra looking gameplay in my Batman"
Gameplay wise, it maintains the difficulty of the previous title, granted in some aspects it had been balanced out a bit more to be a little bit more fair and in some cases, streamlining the design a bit to match the Contra inspiration.
sheesh, did I say inspiration, they just full blown covered the game in Contra’s leftover ammo
The Joker dies again, this time due to an exploding island, but hey, if there was a Sunsoft Batman 3, we probably would’ve had him popped up as right as rain with an even bigger chin.
I may also at some point down the line give some of these games like Treasure Planet II their own respective reviews or analysis. If anyone would like that, feel free to ask or suggest
Man, what's the deal with those video game sequels to popular IPs that try to hide the original IP name on the logo, having the subtitle much bigger?
ReplyDeleteFirst "Instruments of Chaos (starring Young Indiana Jones)" and then "Zoda's Revenge (Startropics II)"... now "Treasure Planet: Battle at Procyon".
Is that some kind of contract obligation thingy? Where they are ashamed of the product so have to minimize the appearance to the original IP?
Generally the idea is to hide the true nature since the game itself tends to try and be marketed around the movie. As for random sequels, depends on both region (an IP may not be popular in one so they'll try to market it as standalone) and if the distributor can use the logo and branding in specific regions or not or whether it'd capture the markets attention or not
DeleteI mean, wouldn't you want to have brand recognition by default? I doubt they would even de-emphasize the original IP in small font if they didn't even have the rights.
DeleteDepends on the brand honestly, some just don't have a successful track record in some regions so the idea is to hide it so that it could potentially work as a "new brand"
Delete